Month-in-Review — April 2026
--
Hello everyone!
We sincerely apologize for the amount of time it is taking to resolve the PvP synchronization issues.
In this article, we’ll cover April’s statistics and provide an update on the current development status.
📊 April Statistics
1. Monsters
In April, the number of newly born Monsters decreased slightly.
However, because development of existing Monsters progressed further, the number of F-Rank Monsters decreased.
Overall trends remained mostly unchanged, though there was a slight increase in higher-rank Monsters.
The trend in newly generated Monsters also remained relatively stable, with no major shifts observed.
2. Coaches & Crystals
April continued the same extreme trend seen in previous months:
the use of Coaching and Crystallization remained very low.
It appears that players are either:
- keeping Monsters as they are, or
- using them primarily for Fusion
As with last month, no HP Coaches were created in April.
Instead, parameter selections were distributed relatively evenly across other stats.
3. S-Rank Monster Distribution
Because the number of Monsters born in April that reached S Rank was again very small
(3 Main Seeds, 7 Monsters total), this section has been skipped.
👉 Current Status
The issue currently being addressed involves calculations containing random elements — such as:
- HP calculations
- SPD calculations
- stamina damage calculations
These calculations can sometimes produce different results depending on the player.
At lower ranks, the differences tend to be relatively small, so issues may not always occur.
However, at higher ranks, where the range of variation becomes much larger, the discrepancies become more significant.
As a result:
- defeated Monsters may differ between players
- action orders may become inconsistent
- battle progression can fail entirely
To address this, we are currently expanding the development team and focusing heavily on resolving the issue.
PvP is one of the core features of Re.Monster, and we deeply apologize for the amount of time these fixes are taking.
Thank you for your continued support of Re.Monster!
About Re.Monster
Re.Monster is a Play and Own BCG that regenerates Monster NFTs from NFTs owned by users, trains and battles them.
Please follow us on social networking sites to check for future updates.
— Re.Monster Links —
Website | Twitter | Discord | Medium